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H&D! 1.1.4 patch: What's new?

Writer's picture: bedrocklolgamebedrocklolgame

This patch was made because I've noticed that farming is extremely grindy, it results in players not being able to buy a lot of stuff.


Here are some things added in this patch:

• Farming resources is less grindy

• New boss objective!

• Kits have varying health points now

• Monster camps have more population

• All kits have a dyed leather cap to that team [color]

• Projectile [protection] enchant changed to thorns

• Added passive income

• Small tweaks


Farming resources is less grindy & Monster camps have more population


I made is so that monster camps give you more emeralds and gold than before, this also applies to gold fountain. In exchange, monster camps have more population in them.


Zombie & Husk camps

Emeralds:

3 > 10

Gold:

1 > 5

Population:

4 > 6


Wither Skeleton camps

Emeralds:

6 > 20

Gold:

2 > 10

Population:

2 > 4


Gold fountain

Gold:

3 > 6

Emeralds:

1 > 2


New boss objective!


I've added a boss named Mollie the Evil Witch, it's located somewhere in the gold area. Killing the evil witch gives a reward of 64 gold and emeralds (loot drops inside the cave), and opens the lid of the potion altar for everyone! It spawns at daybreak.


Kits have varying health points now


This is kind of a small change, kits that are close-ranged have more health, whilst ranged kits have no or small changes to their health.


Undead Hunter:

20 > 36 HP

Deadly Archer:

Unchanged

Grand Wizard:

20 > 28 HP

Heroic Witch:

crap I forgot lmao, let's just say it's more than those previous two.


All kits have a dyed leather cap to that team color


It's exactly what it sounds, a colored team cap. If you're on red team, you get the red one, and for blue, it's blue. This is to completely eliminate confusion in the game.


Projectile protection enchant changed to thorns


Projectile protection enchant is kinda redundant when you already have the protection enchant which is better. So I decided to replace it to the thorns enchant. Might be a great addition for support players.


Added passive income


Basically, it gives you 1 gold and emerald every few seconds. That's literally it!


Small tweaks


I've modified the map a little bit, like adding more entrances to the middle area to make it easier. Grand Wizard difficulty is now medium whilst Heroic Witch is now the hardest kit. You can now read /w command tips easier (except for the ability info tips because I forgot), and much more.


I'm planning to make a 1.1.4.1 patch just to fix more stuff and add something.


Download Hunters & Defenders 1.1.4 patch:

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